World of Warcraft Official Patch
Notes 1.7
Zul'Gurub
Hidden within the jungles of Stranglethorn, an
ancient Troll city full of peril has been uncovered.
Do you have what it takes to delve into its mysteries
with a band of hardy explorers? There's only one
way to find out! Zul'Gurub is a high-level, 20-man
raid instance with 120 new rare and epic items
to uncover. Adventure awaits!
Arathi Basin
Join the League of Arathor or the Forsaken Defilers
as they battle for the precious resources stockpiled
within the latest Battleground, Arathi Basin!
Pitting 15 members of each faction against each
other, the race is on to be the first to 2000
resources, capturing strategic landmarks around
the Basin to increase your team's gain and cripple
the enemy. With an all-new set of reputation-based
rewards, there's never been a better time to join
the war!
Stranglethorn Fishing Extravaganza
The Stranglethorn Fishing Extravaganza is a grand
new event set along the coasts of Stranglethorn
Vale. Early on the appointed day, friendly neighborhood
goblins will visit Ironforge and Orgrimmar to
inform aspiring anglers of the grand tournament
and give instructions. At the appropriate time,
the shout will ring out across Stranglethorn to
bait your hooks and cast your lines!
General
- The debuff limit has been increased to 16
(from 8). In addition, the client will now display
all 16 debuffs.
- Switching weapons in combat triggers a 1 second
global cooldown for all abilities for rogues
and a 1.5 second global cooldown for everyone
else.
- Possessed units (e.g. Mind Control, Eyes of
the Beast etc...) can now cancel combat mode
by clearing your current target. In addition,
the UI will have a gold border when the possessed
unit is actively in combat mode with the target.
- Several stun spells and abilities that were
previously unresistable can now be resisted
as was always intended.
- Damage absorption no longer protects against
falling, drowning, or fatigue damage.
- The targeting circles for area effect spells
will no longer be cancelled when the caster
moves.
- Absorbed and resisted environmental damage
is now shown in the combat log.
- If an attack deals non-physical damage, the
type of damage is now reported in the combat
log.
- Fixed bug where you could kill someone in
a duel with spell reflection.
- Auras and shapeshift forms can be cancelled
while you are fleeing or confused.
- Fixed bug where you couldn't right click to
attack a hunter who is feigning death.
- You can no longer unequip weapons while they
are disarmed.
- Debuffs and area effect spells now use their
actual cast level rather than effective cast
level for calculating periodic resistance.
- Escape Artist works with Frost Nova and Frost
Trap again.
- Damage absorption is now applied before damage
splitting effects.
- Casting spells on your pets and summons will
no longer cause guards in neutral towns to attack
you.
- Fixed a bug where mana was being regenerated
while channelling spells that use mana.
- Fixed a bug where the Dazed ability used by
creatures when attacking targets from behind
was countered/dispelled by some spells (e.g.
Blessing of Freedom).
- Fixed a bug where area of effect periodic
damage spells were being resisted more frequently
than they should have been when casting lower
level ranks of the spell (affected spells were
Blizzard, Consecration, Explosive Trap, Flamestrike,
Hurricane, Rain of Fire and Volley).
- Effects that make players immune to physical
will no longer be immune to the "Recently Bandaged"
effect from First Aid.
- Made general improvements to the camera.
- You are no longer able to kill players in
duels with reflected DoT spells
- Escape Artist works with Frost Nova and Frost
Trap.
- When you swap weapons in combat, you start
your swing again, instead of continuing your
last swing.
- Fixed bug where self-inflicted damage, like
Poisonous Blood, wouldn't break stealth.
- When an attribute increasing effect (e.g.
Arcane Intellect) is refreshed on a target,
it will no longer reset the target's health
or mana and then increase the total.
- Spells and effects that reduce attack speed
will no longer stack with each other. Some spells
this change effects include Thunderclap, Frost
Armor, the Doomguard's Cripple spell, the Icy
Chill enchantment, and Hurricane.
- Players who have died can now view the contents
of their bags and view menus (ie the character
sheet, quest log, etc). This change also applies
to Hunters that are using Feign Death.
- Pets now switch to a new target if possible
when their current target is polymorphed.
- Meeting Stones
- A number of miscellaneous improvements
have been made that should allow for better
group forming when using the meeting stones.
- You will no longer be kicked from the
meeting stone queue when a player declines
a group invite or when inviting someone
that is already in a group.
- You will now be informed that you have
left the meeting stone queue when the group
leader logs out.
- Tanks and Healers will now be immediately
added to the group by the meeting stone
when they are the 5th member of the group.
- You can now be added to a group by the
meeting stone when that group contains characters
that have disconnected.
PvP
- Battlegrounds
- Battleground "holidays" have been added
to Warsong Gulch, Alterac Valley and Arathi
Basin. Holidays occur during most weekends,
starting on Thursday night at midnight and
continuing until Tuesday morning. During
a holiday, emmissaries from that Battleground
will be found in the major cities, and honor/faction
rewards for performing objectives in that
battleground are increased.
- Warsong Gulch and Arathi Basin will now
be level-banded as follows: 20-29, 30-39,
40-49, 50-59, 60
- System Messages have been added to Warsong
Gulch to replace the heralds.
- Battleground queue functionality has been
improved to eliminate certain types of "traffic
jams" that could prevent instances from
starting
- Losers of Warsong Gulch are now given
a "Ribbon of Sacrifice" which they may turn
in to Captain Shatterspear or Sentinel Farsong
for a faction reward.
- Offensive use of damage immunities no
longer causes the flag to drop in Warsong
Gulch.
- In the Battlegrounds, you will now automatically
be resurrected by Spirit Healers unless
you choose to decline.
- A bug that allowed ghost players to pass
through the Warsong Gulch starting gate
has been fixed.
- Alterac Valley now correctly rewards honor
for owning graveyards at the end of the
game.
- Characters that use the Battlemaster to
enter a Battleground will now port back
to that Battlemaster when they leave the
Battleground for any reason.
- Fixed range check for removing insignia
from players in Battlegrounds.
- Fixed a bug that would cause players to
stand up when a turnin was made in Alterac
Valley.
- Players will no longer be able to gain
health by repeatedly entering and leaving
the effect of a Battle Standard.
- Entering a battleground now resets the
timer for the AFK flag. This should prevent
players being kicked by the AFK timer moments
after they enter the Battleground instance.
- Using the /who command while in a Battleground
instance will now only display players in
your instance.
- The requirement to purchase special Food
and Bandage consumables for Warsong Gulch
and Arathi Basin has been lowered; they
are now available for use at Friendly and
Honored, respectively.
- Consecration and other similar spells can
no longer be used by non-PvP flagged players
to damage PvP flagged enemies.
- Racial "Leaders" have been strengthened, and
are now worth slightly less honor.
- Players may no longer purchase items that
require a PvP rank unless they meet the rank
requirement at the time of purchase.
Druids
- Improved Starfire - The stun effect can now
be resisted.
- Druids should now be able to shapeshift back
into caster form while Feared.
- Cat Form - The base weapon damage of the form
has been increased.
- Cat Form - Each point of agility now adds
1 attack power.
- Cat Form - Rip's damage per combo point has
been increased.
- Cat Form - Ferocious Bite's damage per combo
point has been increased. In addition, extra
energy now converts to damage at a higher rate.
- Cat Form - Replaced global cooldown on Tiger's
Fury with a 1 second self cooldown. In addition,
its duration has been increased to 6 seconds.
- Cat Form - Rake's damage has been increased.
- Entangling Roots now shares the same duration
in pvp as other long-duration forms of crowd
control (ie: polymorph, fear, sap).
Hunters
- Due to significant talent changes, Hunters
will have all talent points refunded and can
be respent. Training costs for all talent spell/ability
replacements have been significantly reduced.
- Survival and Beast Master talent trees have
undergone major revisions in an effort to give
Hunters additional, viable choices when selecting
talents.
- Deterrence - Will now increase parry chance
when using Fist Weapons.
- Deflection - Will now increase parry chance
when using Fist Weapons.
- Improved Concussive Shot - The stun effect
can now be resisted.
- Trueshot Aura - Attack Power and Ranged Attack
Power bonus increased, mana cost decreased,
area of effect increased.
- Frost Trap - Updated tooltip to reflect duration
of the Frost Trap Effect.
- Aimed Shot - Fixed tooltip to correctly display
shot time.
- Auto Shot - Fixed a bug where switching targets
would cancel Auto Shot. Switching targets should
now continue firing on the newly acquired target.
- Scatter Shot - Should now cancel combat mode
when used.
- Eyes of the Beast - Cast time reduced.
- Flare - Fixed the tooltip to accurately reflect
the actual radius of the effect.
- Ranged Weapon Specialization - Now affects
all ranged weapon attacks (e.g. Arcane Shot).
- Improved Concussive Shot - Will now have a
chance to stun targets that are afflicted with
other slowing effects (e.g. Wing Clip).
- Hawk Eye and Barrage have swapped locations,
and we added 1 more rank to Barrage.
- Freezing Trap now shares the same duration
in pvp as other long-duration forms of crowd
control (ie: polymorph, fear, sap).
- The resist rate for hunter traps is now based
on the hunter's skill rather than the level
of the trap.
- Pet Abilities
- Hunters now have the first round of pet
customization available. New passive abilities
include increased armor, stamina, Fire resistance,
Frost resistance, Nature resistance, Shadow
resistance, and Arcane resistance.
- All Hunter pets have their abilities unlearned.
Training points have been fully refunded.
(Abilities the Hunter has learned to teach
their pets have not been lost. For example,
if you have the ability to teach your pets
"Claw 3", you will still be able to do so
in this patch. However, your pet will have
to be taught this ability again by using
the Beast Training interface.)
- Hunter pets can now be untrained of all
their skills from any beast trainer in the
major cities. Similar to talents, untraining
a specific pet scales up as you do it more
times: 10 silver, 50 silver, 1 gold, 2 gold,
3 gold, etc., eventually stopping at 10
gold.
- Training point costs for all abilities
have been rebalanced. You'll now be able
to use all your pet's training points with
meaningful choices. To help make "hunting"
pets more viable in more situations, the
Growl ability is now free to all pets.
- Hunter pets can now learn a maximum of
four active abilities. Active abilities
include Claw, Bite, Dash, Dive, Cower, Prowl,
Screech, Scorpid Poison, Growl, and Furious
Howl.
- Bats, owls, and carrion birds can now
learn the Screech ability, a fast single-target
attack that also lowers the attack power
of all enemies within melee range of the
pet.
- Cats can now learn Stealth. In addition
to being unseen, they receive a damage bonus
for their first attack coming out of stealth.
- Scorpids can now learn Scorpid Poison.
The poison deals Nature damage over time
and stacks up to five times on a single
enemy.
- Wolves can now learn Furious Howl. The
howl adds a flat amount of damage to all
nearby party member's next attack (within
15 yards).
- Hunter pets now gain experience based on the
level difference between them and their target
rather than the difference between the Hunters
and their target. This will make it much easier
to level up a low level pet. Keep in mind that
the Hunter must still kill creatures from which
he/she will gain experience.
- The tooltips for quick Hunter shots have been
updated to show them as instant abilities.
- Feign death is no longer resisted by players.
- Hunters are now able to name their pets while
mounted.
- Hunter's pets will be smarter about when to
use Dash/Dive.
- Fixed bug where Aimed Shot wouldn't cancel
properly when the target moves out of range.
- Fixed a bug where lower level versions of
Immolation Trap and Explosive Trap were being
resisted more than they should be.
Paladins
- New Spell: Hammer of Wrath (Level 44) - Hurls
a hammer that strikes an enemy for Holy damage.
Only usable on a wounded target.
- Blessing of Sacrifice no longer shares damage
with dead Paladins (You can no longer kill Paladin
Ghosts).
- Paladins can no longer activate Divine Favor
on the previously cast healing spell.
- Seal of the Crusader - Fixed a bug that displayed
the incorrect amount of attack power increased
by ranks 2, 3 and 5 of the spell.
Priests
- Focused Casting - Mana cost removed. Now no
longer triggers the global cooldown on all other
spells.
- Vampiric Embrace - Now heals 20% of the damage
actually caused (including critical hits, buffs
etc...) but now only heals when shadow spells
cause the damage.
- Switching to Shadow Form no longer cancels
Holy buffs on a priest.
- You can cancel melee combat while mind controlling
by clearing the target, like you can normally.
- Blackout - Fixed a bug where rank 2 of the
talent wasn't giving a chance to stun.
Rogues
- Riposte - Will now initiate combat when used.
- Deflection - Will now increase parry chance
when using Fist Weapons.
- Mace Specialization - The stun effect can
now be resisted.
- Shoot Bow/Gun/Crossbow - Should no longer
cause a global cooldown on all other abilities.
- The fire damage from the Blazefury Medallion
and the Gutgore Ripper's effect should no longer
immediately break Gouge.
- Riposte - Fixed a bug where the ability was
not usable when a special attack (e.g. Gouge)
is parried.
Warlocks
- Inferno - The stun effect can now be resisted.
Tooltip updated to reflect enslave duration
after the initial summon.
- Spell Lock (Felhunter) - In addition to interrupting
spellcasting, it will now silence the target
for a short duration.
- Benefits received from the old Master Conjuror
talent should now be removed on all Warlocks.
- Firestone - When a Firestone is equipped,
it should no longer interrupt tradeskill creation.
- Demonic Sacrifice - All effects gained from
sacrificing the pet should no longer be dispellable.
- Conflagrate - The Conflagrate spell is now
instant cast. The damage and mana cost has been
raised on all ranks of the spell.
- Fear will now cause creatures to flee immediately,
even if they are already moving.
- Succubus pets will be smarter about when to
use Seduction.
- Succubus pets can now autocast Lesser Invisibility.
- Fixed a bug where Fear and Curse of Recklessness,
when used together, would prevent targets from
casting spells.
- Fixed a bug where Soul Link and Power Word:
Sheild, when used together, would heal the Warlock
instead of splitting or absorbing damage.
- Demon Armor - The armor increase will now
stack together with Scrolls of Protection.
- The Improved Drain Mana talent no longer does
additional damage from plus damage items. This
bonus damage was unintended and was a bug.
Warriors
- Deflection - Will now increase parry chance
when using Fist Weapons.
- Retaliation - Will now cause a maximum of
30 retaliatory strikes in 15 seconds. In addition,
retaliatory strikes will not be possible while
stunned.
- Improved Revenge - The stun effect can now
be resisted.
- Mace Specialization - The stun effect can
now be resisted.
- Retaliation, Recklessness and Shield Wall
will no longer be cancelled if you switch stances
while the effect is active.
- Shield Slam - Threat caused increased.
- Shoot Bow/Gun/Crossbow - Should no longer
cause a global cooldown on all other abilities.
- Sweeping Strikes will now ignore dead targets,
and will ignore PvP enabled targets if you are
not PvP enabled
Items
- We have determined that the defense statistic
was being applied to items too liberally, causing
those items to be stronger than they should
have been relative to other items of the same
level with different effects. As a result, we
have reduced the amount of defense points on
all items with bonuses to defense by approximately
33% in order to bring those items in line with
other similar items.
- Proficiency Bonuses have been added to the
game. Some sets of equippable items have been
added that will give bonus effects to the player
only if they have a specific skill, such as
Leatherworking.
- With the new ability to train Hunter pets
with considerable magical resistance, the amount
of pet resistance granted by the set bonuses
for the Giantstalker's and Dragonstalker's has
been reduced while the pet health granted has
been increased.
- The Earthfury set bonus that increases the
range of totems now works with the Mana Tide
Totem.
- The Giantstalker's set bonus that increases
Volley damage now works properly.
- The Lawbringer Paladin Set's Healing Circle
effect now only affects your party, but the
range of the heal has been increased to 30 yds.
- The pants and gloves for the Dreadmist, Magister's
and Devout sets have had their Agility removed,
and other statistics slightly increased.
- The free mana cost buff provided by the Mage's
Netherwind armor set is now called "Netherwind
Focus" and will be noted in your combat log.
- The effect of the Judge's Gavel has been changed
to a stun.
- Flarecore Gloves now bind when equipped.
- Flarecore Leggings and Robe now provide a
damage bonus to all spells, not just fire spells.
- The duration of the Bonereaver's Edge weapon
debuff has been lowered, but the frequency of
the effect has been raised.
- The Polychromatic Visionwrap is now a cloth
item with durability.
- The Searing Needle's proc will now do the
listed damage of the tooltip.
- The Unstoppable Force now has a short duration
stun instead of a knockback effect, and the
stun will occur less frequently.
- Changing stances no longer removes the Orb
of Deception effect.
- When you have more than one transformation
aura (Orb of Deception, Noggenfogger, etc.),
the last one applied is the one that is shown.
- Several of the Molten Core Epic Weapons have
been updated with new weapon glows.
- Totems affected by the Earthfury set bonus
no longer have their effect flicker when players
are outside their normal radius.
- Fixed bug preventing several items, such as
the Goblin Jumper Cables, from being gift wrapped.
- Fixed bug where equipping and unequipping
set items and other items with the same bonus
as the set bonus could reduce the affected stats
twice until logout.
- Sayge's Dark Fortune of Resistance now adds
+25 to all schools instead of +10%.
- PvP reward gloves that grant stealth detection
have had the detection reduced somewhat.
- There are now items in the game that have
a duration on them that is measured in real
time. For instance, there are fish that have
a four-hour duration; they only last four hours
regardless of whether or not the character is
logged in.
- Alterac Valley Spring Water now has a minimum
level of 55.
- The Lobotomizer's proc name has been changed
to "Brain Damage".
- Corrected the art for the Nether-lace Tunic.
- The Marshal's Lamellar Legplates now have
the proper strength bonus.
- The Fire Runed Grimoire and Darkmoon Card:
Heroism are now properly considered armor items.
- The spirit buff from Bottled Alterac Spring
Water should now work for shapeshifted druids.
- The Marshal's Silk Gloves now has the Mana
Shield improvement effect.
- The effect tooltips for The Black Book, Gutgore
Ripper, and Natural Alignment Crystal now properly
list their duration.
- Scout's Blade now properly sheathes at the
hip.
- A few items in the Alliance PvP Rogue and
Druid sets were previously misnamed, this has
been corrected.
- The Cenarion and Earthfury Vestments now have
proper durability values.
- The Sergeant Major's Silk Cuffs and First
Sergeant's Silk Cuffs now have the same amount
of stamina.
- The stun from the Tidal Charm trinket no longer
breaks when damage is dealt to the stunned target.
- The Fade effect on the Stealthblade will no
longer trigger the cooldown for the Rogue's
Feint ability.
- The effect of Black Amnesty will now be noted
in the combat log.
- Rethban Ore, Black Diamonds, and Pristine
Black Diamonds may now be found in the Miscellaneous
Junk category of the Auction House.
- Blue Wedding Hanbok name changed to reflect
the actual color of the dress.
- The minimum level 48 Lorekeeper's Ring and
Advisor's Ring now properly consider their effects
to be passive.
- Hair should no longer stick through the Helm
of Endless Rage.
- Key to the City is now considered Uncommon
loot.
- The Amulet and Orb of the Darkmoon have had
their stats improved and are now Epic (purple).
- Fishing poles which provide the same bonuses
as lures now get the extra bonus from the lure
when it is applied.
- Fixed bug where moving enchanted weapons from
one hand to the other would remove the equipped
enchantment benefit.
- Fixed bug where swapping two equipped trinkets
would remove one of the trinket's passive effects.
- Night Dragon's Breath can now be used while
silenced.
- Texture for the Dragon's Touch wand corrected.
- Bind on Equip Bracers and Belts in Molten
Core now drop more often.
- Cenarion Helm texture fixed.
- Invulnerable Mail changed to a lower duration
effect, but your own melee swings will not interrupt
the invulnerability.
- All item based self heals will no longer be
effected by equipment that provides bonuses
to healing. This change affects both the Arcanite
Champion and the Crusader Enchantment.
Pets
- You can now modify the auto-cast status of
pet spells in the pet spellbook.
Professions
- New crafted sets have been added that require
reagents found only in Zul'Gurub or through
the reputation gained from adventuring therein.
- Only spells and abilities that target enemy
units will cancel the World Enlarger effect.
- Black Lotus is no longer soulbound.
- Blackfury and Black Amnesty now bind when
equipped.
- Catseye Goggles have had their stealth detection
increased somewhat.
- The Mooncloth Robe pattern changed so it displays
as white quality instead of blue since it is
vendor purchased.
- The Effects of Flasks will now persist through
death.
- Free Action potions can now be dispelled.
- Wildvine potions have been improved.
- Dreamless Sleep potions now take full effect
in 12 seconds instead of 15.
- There is now a Horde cooking recipe that uses
Tender Crocolisk Meat found at Brackenwall Village.
- Dark Iron Boots have been added as Blacksmithing
plans that require Exalted reputation with the
Thorium Brotherhood.
- Timbermaw Reputation Recipes are no longer
sold in limited quanities with a restock time.
If you have the reputation, you will always
be able to buy the recipe.
- Significantly more Stranglekelp has started
washing ashore to the beaches of the world.
- Dark Iron mineral nodes will now sometimes
appear in the Burning Steppes and Searing Gorge.
- Enchanting an item with an enchantment that
will cause the item to become soulbound will
now prompt the enchanter with a warning message
before the enchantment is cast.
- The Gnomish Death Ray now only can be cast
if the target is within 20 yards. Previously
you could cast this on players outside that
range, even though the spell immediately failed.
- Cured Rugged hides now stack to 10 instead
of 5.
Quest
- A great number of quests and events added
to Zul'Gurub.
- A level 50 class quest has been added for
the Rogue (Lord Ravenholdt in Ravenholdt Manor),
Priest (Greta Mosshoof in Felwood), Mage (Archmage
Xylem in Azshara), and Hunter (Ogtinc in Azshara).
- Reputation gains given to a player on the
Alliance, Horde, or Steamwheedle Cartel factions
directly will now cascade down to member factions
through the middle of the Exalted reputation
level.
- The summoning crystals of Andorhal have been
removed; as a result, Araj the Summoner will
behave like a normal spawn. The respawn time
on Araj once he is slain is 10-15 minutes. It
should be noted that the spawns surrounding
where he holds dominion have been maintained;
players seeking to defeat him should not be
shy about bringing friends with them.
- Araj the Summoner now has increased hit points
and does increased melee damage.
- Araj the Summoner no longer drops a Corruptor's
Scourgestone 100% of the time when killed.
- The text for the Horde and Alliance versions
of "Araj's Scarab" now reflect the changes done
to the Araj encounter.
- The text for the Horde and Alliance versions
of "Alas, Andorhal" now reflect the changes
done to the Araj encounter.
- The Argent Dawn quest "The Active Agent" now
offers a choice of rewards: Seal of the Dawn
and Rune of the Dawn. Both may be used just
like an Argent Dawn Commission.
- Players seeking to replace their Seal of the
Dawn (or get a Rune of the Dawn instead) once
they've finished "The Active Agent" quest should
speak with Betina Bigglezink in Eastern Plaguelands.
- The Seal of the Dawn is now unique, no longer
has any cash value, and is no longer disenchantable.
- The level 5 quests had the ranged weapon removed
from their reward options. This was done to
make sure hunters upgrade their melee damage
in the levels before obtaining a pet.
- Added text to the Test of Endurance quest
to indicate you might need to bring some friends
along.
- The amount of XP and Stormwind reputation
has been increased for completing "Hilary's
Necklace" quest.
- Torek in Ashenvale (the questgiver for Torek's
Assault) is now PvP enabling.
- Important Blackrock Documents for the Horde
quest, "Warlord's Command," no longer despawn.
They can still randomly spawn at one of four
locations.
- Two new quests have been added to Thorium
Point in the Searing Gorge for Thorium Brotherhood
reputation turnin for players with neutral faction.
You will now be able to turn in Iron and Heavy
Leather to increase your reputation with the
Brotherhood.
- "The Darkreaver Menace" quest has had its
reward improved; any Shaman who has already
completed the quest should speak to Sagorne
Creststrider in Orgrimmar to get their new reward.
- The Boulderslide Ravine quest in Stonetalon
Mountains now more clearly points players to
the Boulderslide Ravine.
- The original Hakkar quest (the one that involved
killing Hakkar's Avatar in the Sunken Temple)
has been extended, and now offers a reward.
- Completing the initial Magram or Gelkis quest
in Desolace now gives appropriate positive and
negative reputation gains.
- The completion dialogue for the "A Rogue's
Deal" quest has been clarified.
- All 8 versions of the "A Donation of Runecloth"
quest have had their quest text clarified.
- Certain mobs and NPCs that erroneously had
plus or minus reputation gains on kills for
Horde or Alliance have been corrected.
- Various quest typos fixed.
Raids and Dungeons
- Characters will now receive an error when
attempting to enter a raid dungeon if the reason
they cannot enter is because they are not in
a raid group.
- Fixed a bug that was preventing Rallying Cry
of the Dragon Slayer to fire when Onyxia's head
was turned in (assuming a head was not already
up).
- You can now no longer avoid Onyxia's confuse
effect by jumping or moving erratically.
- Death Knight Darkreaver in Scholomance shouldn't
be so noisy anymore.
- The Ogre Tannin Basket in Dire Maul should
stick around longer if someone opens it and
does not initially loot the tannin from it.
- A few Molten Core bosses now drop Fiery or
Lava Cores.
User Interface
- New "Dressing Room" Interface now available!
If you control-left click on any item, item
reference (vendors, quests) or item link (chat),
a UI panel will appear showing your character
wearing that item. You can then use the same
command (control-left click) on additional items
to add to the preview appearance. In addition,
the Auction House now has a checkbox in the
upper right-hand corner; if checked, any item
you click on within the Auction House will automatically
be previewed on your character.
- Need Before Greed and Group Loot options have
been improved. The rolling window that appears
when an item of the threshold and above is looted
now has three buttons: a Need button (the dice),
a Greed button (the coin), and a close button.
Any players who select Need will get a chance
to roll first for the item, with the high roller
winning. If no one selects Need, all characters
who selected Greed will then roll, with the
highest roll winning the item. If everyone closes
the window, the item becomes lootable by anyone
in the group.
- You can now disable the slow scrolling of
text when you are receiving a new quest.
- Opening the overhead map will now "ping" your
location your map (to make it easier to notice
your location when there are many friendlies
nearby on the overhead map).
- The overhead map now displays a directional
icon for your character.
- Spell effects that stack multiple times on
a character will now display a number in the
bottom corner indicating how many times the
effect has stacked. For example, if a player
has had the Sunder Armor ability used on them
three times, the Sunder Armor effect icon will
display a 3 in the corner.
- A confirmation dialog is now shown when you
choose to make an Inn your home.
- The tooltip for spells like Seal of the Crusader
correctly reflects the benefit of the spell,
instead of occasionally being off by one.
- Using /random will now send the text to your
party or raid wherever they are instead of the
local area around the player that used /random.
- When in a raid group, the group you are in
will now appear above your name next to your
portrait.
- Mail recipient name completion now works with
offline guild members even if you are not showing
them in the guild UI.
- Guild ranks and player notes are now filtered
by the profanity filter.
- The temporary mana cost reduction of Burst
of Knowledge and similar effects is now reflected
in tooltips.
- Quest rewards are now linked in chat like
other items gained.
- You can auto-equip items while in flight by
right clicking on them, as you would normally.
- You can now use the Escape key to exit out
of pop up dialogues.
- Fixed bug preventing the Release Spirit dialog
from showing if you die while jumping in lava.
- Fixed lua error when relinking poor and standard
quality items from loot messages.
- Consumable items on the action bar will now
always show the number remaining, even if there
are none in your inventory.
- You can create the directory Interface\Icons,
and any 32x32 .blp or .tga files you put in
there will be available in the icon list for
your macros.
- Pet spells in macros are now supported, both
using /cast and using CastSpellByName().
- If you omit the rank of a spell in /cast or
CastSpellByName(), it will use the highest rank
of the spell which you know.
- While it will still be possible to override
files in Interface/FrameXML, doing so is discouraged
(and is likely to become impossible in a future
release). Significant API additions are being
made to eliminate the need for such direct FrameXML
changes.
- You will now be able to list .lua files directly
in the addon .toc file.
- The SetPoint() and SetAllPoints() script functions
can take an actual frame instead of a frame
name.
- TargetNearest* script functions will only
work in response to a button click or a key
binding, to discourage addons which scan the
battlefield for targets.
- Addon-specific Saved Variables!
- Each addon's saved variables will be saved
in the file WTF\Account\{accountname}\SavedVariables\{addonname}.lua,
and will only be loaded when the addon is
loaded.
IMPORTANT: The first time you enter the
game with this change, you must make sure
all your addons are enabled, or their saved
variables will be lost! If you accidentally
do this once, you can recover by quitting
the game, moving your backup SavedVariables.lua
into place and restarting the game with
addons enabled.
- Addon Loading On Demand!
- If you add the following line to your
addon's .toc file, it will not be loaded
at the normal load time, it will instead
be dynamically loaded upon request:
## LoadOnDemand: 1
You can query to see if an addon is loaded
by using the new IsAddOnLoaded("addonname")
function, and you can load an addon dynamically
using the LoadAddOn("addonname") function.
This function returns true if the addon
is loaded successfully, and can be safely
and efficiently called even if the addon
is already loaded.
For your convenience, the function UIParentLoadAddOn("addonname")
is provided which will attempt to load the
addon and pop up an error message if it
failed to load for any reason.
Once an addon is loaded, the ADDON_LOADED
event is sent, with arg1 set to the name
of the addon. An addon can listen for that
event, and when it recieves that event with
it's own name, it can safely access its
saved variables.
An important thing to note is that when
an addon is loaded dynamically, it doesn't
have access to any of the virtual frame
templates that are defined by FrameXML,
including font definitions.
- New Scripting Functions
- debugprofilestart() - starts a timer for
profiling during debugging.
- millis = debugprofilestop() - return the
time in milliseconds since the last call
to debugprofilestart()
- New UI Element Member Functions
- handlerFunction = Frame:GetScript("handler")
- (for handlers like "OnShow", "OnEnter",
etc) which returns the current event handler
for a frame.
- Frame:SetScript("handler", function) -
sets the action/event handler for a frame
(or removes it with a nil function)
- Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile
= "bgFile", edgeFile = "edgeFile", tile
= false, tileSize = 0, edgeSize = 32, insets
= { left = 0, right = 0, top = 0, bottom
= 0 }}) (Note: This is a table argument)
- FontString:SetFont("font", size [, "flags"]).
- StatusBar:SetStatusBarTexture("file" [,
"layer"])
- lines = ScrollingMessageFrame:GetMaxLines()
- ScrollingMessageFrame:SetMaxLines(lines)
- ScrollingMessageFrame:EnableFading([isEnabled])
(Defaults to true)
- ScrollingMessageFrame:SetFadeDuration(seconds)
- ScrollingMessageFrame:SetTimeVisible(seconds)
- ScrollingMessageFrame:Clear()
- lines = EditBox:GetHistoryLines()
- EditBox:SetHistoryLines(lines)
- EditBox:SetIgnoreArrows([isIgnored]) (Defaults
to true)
- r,g,b,a = FontString:GetTextColor()
- Frame:SetParent(nil, or "parent" or parentFrame)
- numChildren = Frame:GetNumChildren()
- child1, child2, child3, ... = Frame:GetChildren()
- Addon Saved Variables
- SavedVariables will no longer drop stored
numbers to single precision.
- Infinite/Nan values no longer cause corrupted
SavedVariables.lua file. (Written as nils
with comment)
- Chat and Combat Logging
- The script functions ChatFrameLog() and
ToggleCombatLogFileWrite() are obsolete.
- Added script function: isLogging=LoggingChat([newState])
(Returns new state (or current state if
no argument))
- Added script function: isLogging=LoggingCombat([newState])
(Returns new state (or current state if
no argument))
- New slash command /chatlog toggles chat
logging (/combatlog toggles combat logging)
- The file for the chat log is Logs\WoWChatLog.txt
and the file for the combat log is Logs\WoWCombatLog.txt
- Chat and combat log files will be appended
to rather than overwritten.
- You now receive combat log messages and
damage feedback when you are being attacked
by creatures you can't see.
- If you call a tamed Deepmoss Hatchling,
you are no longer notified that you hatched.
- Fixed disconnection caused by relinking
an item in a different locale than that
of your client.
- Looted items now always show their names
in the appropriate quality color.
- You now get combat feedback when you take
damage from unseen opponents, like the Unseen
in Raven Hill.
- Fixed damage display on the character
sheet when you have Fury of the Frostwolf
or Stormpike's Salvation.
World Environment
- The Ranazjar Isle sub-area has been added
off the northwest coast of Desolace. The Ranazjar
Isle puzzle piece now properly pops when you
venture there.
- Entering the zeppelin towers at Durotar and
Grom'gol Base Camp no longer incorrectly flags
you as being in the Valley of Strength.
- Argent Dawn, Timbermaw, Zandalar and Arathi
Basin vendors now show you their entire inventory
regardless of current reputation, allowing players
to peruse their full range of wares. The items
in question now require the appropriate reputation
level to make use of them.
- Some of the ship and zeppelin paths have been
modified.
- Gor'tesh and Grol the Destroyer should no
longer stay in evade mode indefinitely.
- A new inn has been added to the Grom'gol Base
Camp in Stranglethorn Vale at the base of the
zeppelin tower.
- The Champion's Hall and the Hall of Legends
have new load screens.
- Some Horde quest NPCs were moved to new locations
to promote more intuitive quest flow: Storm
Shadowhoof who was previously at Bloodvenom
Falls in Felwood has been moved to Everlook.
Witch Doctor Mau'ari who was previously in Orgrimmar
has been moved to Everlook.
- Scorpids above level 10 now drop more valuable
parts than they did previously.
- Rare Felwood creatures should now have loot.
- Twilight's Hammer creatures in Silithus can
now be pickpocketed.
- Zone bound items, such as the Gordok Courtyard
Key, will no longer leave your inventory if
you are a ghost outside their intended zone.
Reviving in a zone outside the item's listed
zone binding will still cause the item to disappear,
however.
- Pelturas Whitemoon's faction has been fixed;
the NPC is now properly associated with Darnassus.
- Narm Faulk is now a part of the Ironforge
Faction.
- Hadoken Swiftstrider now has gossip text.
- Ferra can now be skinned.
- Fixed a typo in Ogunaro Wolfrunner's greeting
to those who are not yet friendly with Orgrimmar.
- Fixed a typo on a signpost in Western Plaguelands.
- Sayge's buffs at the Darkmoon Faire are now
exclusive to one another.
- Onyxia no longer teleports from point to point
while flying.
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