Mages are playable by Trolls, Orcs, Humans, Dwarves,
and Gnomes. Their primary attributes are intellect
and spirit. Mage armor sets will have significant
bonuses to their primary attributes.
| Piece Name |
Piece Details |
| Field Marshal's
Coronet |
Binds when picked up
Unique
Head Cloth
162 Armor
+28 Stamina
+17 Intellect
+6 Spirit
Classes: Mage
Requires Field Marshal/Warlord
Durability 60 / 60
Requires Level 60
Equip: Improves your chance to get a critical
strike with spells by 1%.
Equip: Increases damage and healing done by
magical spells and effects by up to 33.
|
| Field Marshal's
Silk Spaulders |
Binds when picked up
Unique
Shoulder Cloth
135 Armor
+21 Stamina
+15 Intellect
+5 Spirit
Classes: Mage
Requires Field Marshal/Warlord
Durability 60 / 60
Requires Level 60
Equip: Increases damage and healing done by
magical spells and effects by up to 25.
Equip: Decreases the magical resistances of
your spell targets by 10.
|
| Field Marshal's
Silk Vestments |
Binds when picked up
Unique
Chest Cloth
183 Armor
+28 Stamina
+17 Intellect
+6 Spirit
Classes: Mage
Requires Field Marshal/Warlord
Durability 100 / 100
Requires Level 60
Equip: Improves your chance to get a critical
strike with spells by 1%.
Equip: Increases damage and healing done by
magical spells and effects by up to 33.
|
| Marshal's
Silk Footwraps |
Binds when picked up
Unique
Feet Cloth
115 Armor
+23 Stamina
+14 Intellect
+6 Spirit
Classes: Mage
Requires Marshal/General
Durability 50 / 50
Requires Level 60
Equip: Increases damage and healing done by
magical spells and effects by up to 21.
Equip: Improves your chance to hit with spells
by 1%.
|
| Marshal's
Silk Gloves |
Binds when picked up
Unique
Hands Cloth
108 Armor
+22 Stamina
+12 Intellect
+5 Spirit
Classes: Mage
Requires Marshal/General
Durability 35 / 35
Requires Level 60
Equip: Increases damage and healing done by
magical spells and effects by up to 27.
Equip: Increases the damage absorbed by your
Mana Shield by 285.
|
| Marshal's
Silk Leggings |
Binds when picked up
Unique
Legs Cloth
155 Armor
+26 Stamina
+20 Intellect
+10 Spirit
Classes: Mage
Requires Marshal/General
Durability 75 / 75
Requires Level 60
Equip: Increases damage and healing done by
magical spells and effects by up to 30.
Use: Improves your chance to get a critical
strike with spells by 1%.
|
If you would like to contribute or comment on
this page, please visit our forums
or you may contact
us.